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How to use fnis for physics skyrim se
How to use fnis for physics skyrim se








how to use fnis for physics skyrim se
  1. #How to use fnis for physics skyrim se how to#
  2. #How to use fnis for physics skyrim se install#
  3. #How to use fnis for physics skyrim se mod#
  4. #How to use fnis for physics skyrim se archive#
  5. #How to use fnis for physics skyrim se Patch#

I use portable option because I have multiple instances. Some people say you shouldn’t do it like that, but it’s 100% fine as long as there are no permission issues with Windows.

#How to use fnis for physics skyrim se install#

Make sure your Skyrim root folder is away from your Windows drive (not 100% required but very recommended) and install MO2 as portable in a new folder you create inside the root one.

#How to use fnis for physics skyrim se how to#

I’m not going to give you extensive tutorials on how to use MO2 because that would make this guide way too long, but when you first start it, it will offer to teach you the basics so make sure you go through that beginner tutorial that’s built into it. You will be able to download mods directly into it. When installing MO2, at the bottom of the options make sure to check the handle Nexus links box and then later when you start it up, enter your Nexus account information. There are other ones out there, but this one is the best, at least in my ( and many other people’s) opinion.

#How to use fnis for physics skyrim se mod#

The first thing you need is a robust mod management utility. To get started, make sure you’ve got 7zip & NexusMods account. And don’t go crazy with too many mods or the game might not even start if you have a lot of conflicts. Some mods work between the editions ( textures are always fine but not meshes) but generally you want to stick to the one you’re using. I personally recommend Skyrim SE due to improved stability, 64bit engine and generally much better performance and less crashes ( very important if you have a lot of demanding mods). So if you’re playing on Skyrim LE, use this to get your mods. Instead of manually installing mods to the Skyrim game data folder, it creates a virtual file system that it sort of plugs into (get it?) the game when you start it up from within MO2.The process is the same for Skyrim LE ( Legendary Edition) & Skyrim SE ( Special Edition), the only difference is the version of the mods that you’re downloading (and SKSE, Skyrim Script Extender).

  • VFS – Virtual File System (this is what Mod Organizer 2 uses.
  • #How to use fnis for physics skyrim se Patch#

  • USSEP and USLEEP – Unofficial Skyrim Special Edition Patch and Unofficial Skyrim Legendary Edition Patch.
  • UPF – Unified Patching Framework (zEdit uses this for patching – read this post for more information).
  • UDR – Undeleted and Disabled References (Deleted References=Bad Undeleted and Disabled References=Good However: When you run LOOT it will show a total number of UDRs which actually means how many still need to be fixed).
  • SSE and LE – Skyrim Special Edition and Legendary Edition.
  • SKSE – Skyrim Script Extender (trust me this should be the first mod you download if you are just getting started.
  • For more information, read this article on the Nexus.
  • Plugin – A plugin is a file used to either change data in the game or add data to the game.
  • NMM – Nexus Mod Manager (No longer supported – now Vortex).
  • NIF – NetImmerse File (file for storing 3D Models).
  • Navmesh – Navigation Mesh (for our purposes, basically this tells the NPCs where they can move around for more information, read this article).
  • MO and MO2 – Mod Organizer and Mod Organizer 2.
  • MCM – Mod Configuration Menu (when using SkyUI ( LE| SE), if a mod comes with an MCM, it means that you can customize certain aspects in game.).
  • LO and LOOT – Load Order and Load Order Optimization Tool.
  • ITM – Identical to Master (records added by a mod that are an exact copy of records from the Vanilla game sometimes these are unintentional and need to be cleaned, and sometimes they are intentional and should NOT be cleaned).
  • INI – a file extension for configuration information (text file readable by notepad/wordpad).
  • This can include the compass, health/status/magicka bars, notifications/thoughts, custom widgets, etc.
  • HUD – Heads Up Display is how information about your character is conveyed visually without going to a different screen.
  • #How to use fnis for physics skyrim se archive#

  • FOMOD – Fallout Mod Installer (also used by Skyrim mods) essentially this is an installer built into the file archive that can add choice options, additional related plugins, images, etc to assist in the installation process.
  • FNIS – Fores New Idles in Skyrim ( LE| SE).
  • ESPFE – Elder Scrolls Plugin Flagged as a Light Master.
  • ( Read this article for more information)
  • ENB – is a program that uses post processing effects to create enhanced visuals in the game.
  • DynDOLOD – Dynamic Distant Objects Level of Detail.
  • DB and DG – Dragonborn and Dawnguard DLC.
  • CK – Creation Kit (this tool is used to both edit and create mods).
  • For more information, specifically about loose vs packed, read this post by the wonderful u/Thallassa)
  • BSA – Bethesda Softworks Archive (you will see this compressed file type in many mods it can include sounds, textures, models, etc.
  • AIO – All-in-One (often used to describe when a mod author has merged multiple iterations/versions of their mod(s) into one, and often can include compatibility patches as well).









  • How to use fnis for physics skyrim se